Resident Evil Village’s story DLC arrives on October 28, and we’re now studying that Shadows of Rose’s roughly four-hours of content material will wrap up the Winters household’s main position within the Resident Evil sequence.
Spoiler Warning: This story incorporates spoilers for Resident Evil Village.
Chatting with IGN Japan at Tokyo Recreation Present, Director Kento Kinoshita mentioned Capcom is “creating the Shadows of Rose story to conclude the Winters household saga.” Which means wherever Resident Evil goes for the subsequent major entry will seemingly introduce a brand new set of faces, or return to characters we have not seen in a while.
As for what followers can anticipate from future RE entries, Producer Masachika Kawata simply laughed after saying they may “completely not” share any of their future plans.
The Winters household consists of Ethan Winters, who’s the first protaganist of Resident Evil VII and Village, in addition to his spouse, Mia, and their daughter, Rose. In Resident Evil Village’s post-credits scene, we see that Rose is now a teen, and is working with Chris Redfield. There was additionally a tease that Ethan continues to be alive on the finish of the sport, so it appears the upcoming DLC will present solutions on that entrance as effectively.
Kawata and Kinoshita additionally spoke concerning the new third-person mode coming to Resident Evil Village’s Gold Version, saying they wished followers to have a look at the mode and surprise “did they make this in third-person from the start?”
“That took about as a lot effort as creating a brand new recreation,” Kawata mentioned. “Even the identical recreation could be a very completely different expertise when performed in third-person.”
Kinoshita additionally spoke to the work concerned within the third-person mode, stating particulars that make it clear that Village’s third-person gameplay ought to stand as much as different entries within the sequence.
“, we felt we needed to make one thing nearly as good or higher than Resident Evil RE: 2 and RE: 3,” Kinoshita mentioned. “In comparison with the earlier video games within the sequence, Resident Evil Village has an exceptionally massive number of participant actions. You’ll be able to guard, you’ll be able to transfer whereas crouching, and there’s a lot of inspecting objects. We made thorough changes to make sure that these distinctive animations would look fully related, and that it could be playable at a superb tempo.”
For extra on Resident Evil, take a look at the sequence of cloud-based RE video games heading to Nintendo Swap. Or, find out about all the things else Resident Evil from TGS.
Logan Plant is a contract author for IGN masking online game and leisure information. He has over six years of expertise within the gaming business with bylines at IGN, Nintendo Wire, Swap Participant Journal, and Lifewire. Discover him on Twitter @LoganJPlant.